Q: In addition to benefiting from the power and performance of Xbox Series X|S for quicker load times etc.
To do so, we have been very attentive to bring to light the best of each scene without changing the art direction which makes Little Nightmares games unique. The attention to details is something very important for us in Little Nightmares II and we wanted to use the next-gen features to bring even more details to our world. Thanks to the power of the Xbox Series X|S, we have been able to add more details to the environment, from dust particles to real time ray tracing.
Q: What excites you most about developing and bringing Little Nightmares II to life on next-generation hardware?Ī: The next-generation hardware is an incredible opportunity to bring the world of Little Nightmares to the players in a very immersive way. Today, we’ll be chatting with Associate Producer at Bandai Namco Entertainment Europe Coralie Feniello about optimizing Little Nightmares II for Xbox Series X|S. In our Inside Xbox Series X|S Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their games for Xbox Series X|S and what that means for the future of gaming.
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This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for the console. One of the biggest benefits of all that power in the hardware is giving developers the ability to make games that are Xbox Series X|S Optimized.